
Miguel Cravinho
Audio Director for Games, Film & Animation
Hi
I'm Miguel, a Sound Designer based in London UK/ Portugal
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I spend an unhealthy amount of time listening to things most people ignore.
A rusty gate. A broken fan. Footsteps on twenty different surfaces. Rocks, branches, old machinery, forgotten places. Somewhere in all that noise is the next sound that makes a game feel real.
I love turning ordinary recordings into extraordinary moments. Sometimes that means smashing vegetables to build a creature. Sometimes it means hiking with a recorder just to capture the perfect wind. Sometimes it's spending hours shaping a single reload until it finally clicks.
If you're making games and care about the little details, get in touch!!
AstralShift Pro - Hell Maiden

Senior Sound Designer
Oct 2025 – Present
Responsible for creating and implementing high-quality audio for AstralShift Pro Hell Maiden. Designed gameplay and cinematic sound effects, edited, processed and mixed voice-over, produced trailer audio, and integrated interactive audio systems using FMOD and Unity.
NoShadow - Scavland
Lead Sound Designer
Aug 2025 – Present
Lead Sound Designer on Scavland, responsible for the complete audio experience. I design and implement all sound effects and music using FMOD and Unity, covering weapon systems, adaptive ambiences, looting, UI feedback, creature audio, and music integration, ensuring a cohesive and immersive player experience using FMOD and Unity.

Omeda Studios- Predecessor
Senior Sound Designer
Apr 2022 – July 2025
Contributed to over 22 heroes Predecessor's in-game audio, designing and implementing gameplay sound effects in Unreal Engine 5. Produced trailer and marketing audio, supported voice-over production, maintained mix quality standards, and developed technical audio solutions for gameplay systems.
